Saturday, February 23, 2008

Gametime Guidelines

Due Date - March 10th


FIELD PROJECT # 4: GAMETIME


The Problem: You are a geologist who has been hired by an educational company because of your unique combination of know-how, creativity, and communication skills. Your job is to create a game that will teach our youth on the subject of Plate Tectonics or Land Forms.


Your Assignment: Design a game that displays and tests the concepts covered in this chapter. You may choose one topic in depth, or survey several topics within the larger idea (Plate Tectonics or Landforms). Your game must include the following:


  1. You must choose a type of game: Card Game, Board Game, or a Kinetic Game (like twister). Every type of game must have a product that you make; either cards, or the board and pieces, a mat, or some other construction to facilitate your game.

  2. You must include an Instruction booklet. The booklet should be like other game booklets and have a cover page with the name of your game and a logo. This booklet must explain the following items:

    1. The set-up

    2. The Rules of play

    3. Exceptions to rules (if any) / answering “what if” questions

    4. Criteria for winning

  3. You must package the game in a box of some sort. The box must advertise the game and have the following criteria:

    1. A title and logo with box art

    2. A blurb description of the game to give the buyer and idea of what the game entails.

    3. Specify how many players are needed and the age range of your game (probably 10 yrs. and up)

  4. You are also required to hand in a report to the company that has the following information:

    1. Title Page with your name and game name

    2. Research of your topic. This information must be covered within your game. Should be one page of background information with a bibliography.

    3. Field Journal and log of every day that you have worked on the project and tests (Make your family play your game at least twice until you work out all the hitches) of your product including:

      1. For each day: Date, hours worked, log of ideas, work done, changes made, at least 2 tests that were completed, etc.

      2. Pictures of construction/testing process


START EARLY!!!!!

Gametime” Rubric

The game:

  1. All pieces needed to play are present / is complete

  2. Information used in the game is CORRECT

  3. Game includes information and vocabulary covered in the chapter

  4. Game shows a knowledge of the chosen subject area

  5. Game tests knowledge appropriately (asks good questions, or requires knowledge of the subject to complete tasks, or teaches knowledge intrinsically within the game

  6. Game shows creativity in construction and design


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The instruction booklet:

  1. Has an attractive cover with logo and title of game

  2. Has a brief overview and set up of the game

  3. Explains the rules of play clearly in steps

  4. Explains any exceptions or special rules as per encountered during testing

  5. Includes criteria for winning

  6. Rules are logical and reasonable

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The Packaging:

  1. Box includes all required information (title, logo, age range, # of players

  2. Box is attractively designed

  3. Brief paragraph describing the game is clear and fun, advertises for the game

  4. Box is sturdy/durable


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The Report:

  1. Report has a cover page with your name, title of game, and logo

  2. Research paper is of proper length (at least one page)

  3. Research paper contains relevant information

  4. Research paper contains accurate information

  5. Research has a bibliography with at least 2 sources

  6. Field journal is in the correct format (see above)

  7. Field journal includes design ideas, problems encountered, test logs with description and results, changes made, description of the construction process, etc.

  8. Field journal includes logs of AT LEAST 2 tests of game

  9. Field journal includes pictures of the construction process and the testing process


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